An awesome article from IGN!
We’ve rebooted our Kickstarter campaign after the awesome feedback we’ve received from the community. The biggest change is our greatly reduced funding goal (now at $30k). We realized that we could still make a great game if we aimed a bit lower in terms of content. If we go above that funding goal, we will add the originally planned content, but having this phased approach will help us better launch this game.
Also, we’ve added physical rewards like posters, shirts, and art books. There are some limited “early bird” rewards for those of you that donate early :-)
Please help us spread the word for this project! We have a lot of great developers that have recently lost their jobs due to industry layoffs. Most of whom worked on Fallout: New Vegas. Help us keep this team together so we can continue making awesome games for you guys!
Thanks!
- Jason Fader, Creative Director
Hi, I’m Jason Fader! I was the tech producer on Fallout: New Vegas, lead producer on the DLC’s, tools programmer at Blizzard off-and-on for 4 years from the Diablo 2 expansion to World of Warcraft. I also opened a small indie studio (iocaine studios) where we developed ThreadSpace: Hyperbol and a web version of Star Control. That studio was literally run out of my dad’s dining room on a budget of ramen and mountain dew.
I started out as a programmer, then turned into a designer, then a producer. Now I am back to being a designer leading a team of former Obsidian folks working on a new steampunk game! If you’re interested, you can check out the Kickstarter campaign we currently have running.
Ask me (almost) anything! Some stuff is still confidential, but I’ll answer as much as I possibly can :-)